UNITED
STATES
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The downside of playing as the US is the fact that
you do not have any weapons that linger after their
deployment. For example, there is no Dragon Tank
or Toxin Tractor, no Nuke Cannons or anthrax packed
Scud Launchers. You only have the capability to
offer a defence against these weapons in the form
of the Ambulance that is able to clean up these
toxins. Although of course the actual units themselves
can be destroyed before doing too much damage if
you are quick enough.
Another disadvantage of the US
is that the units are more expensive than their
Chinese or GLA counterparts although the units
do tend to be better. But it does mean that it
will take you longer to assemble a force on the
scale of China or the GLA.
An
example of this is the Chinook. They are faster
and can hold more supplies than the supply units
of the other armies but they cost six times more
than what the GLA has to pay and Chinooks are
$600 more than Chinese Supply Trucks.
So although there is a downside
to the US, the fact that they generally have better
units means that if you do it right, that strength
will play it's part. In a one-on-one situation,
a Crusader on it's own will always beat a Battlemaster
or Scorpion. The same goes for a Humvee against
a Technical.
In
the air, the US has a big advantage over the others.
Obviously the GLA doesn't have any flying units
at all and the Chinese only have the Mig. As powerful
as that might be it doesn't compare to the full
compliment of aircraft available to the US.
A ploy to consider as the US is
NOT to launch a big airwar. The Chinese or the
GLA will probably be expecting it and will have
a considerable amount of air defences in place.
The US ground units also maintain a good parity
with other ground units and therefore it would
be an unexpected ploy to limit your attack from
the ground.
The US aircraft also make a great
flexible base defence too.
If
you decide that you do want to use your air supremacy
for attacking, it's important to coordinate this
with your ground units. You could use your Tomahawk
missiles to keep enemy anti-aircraft positions
busy while you then send your air power in. Commanches
are the most versatile unit to use as they don't
have to return to base to rearm. They hover and
fire, reload and fire again.
When arranging your base defence, always include
Pathfinders and they are especially useful in
Humvees. These vehicles are good for quick moving
and responsive attack and defence as they can
carry a choice of weapon carrying men and have
the Tow Missile as an upgrade.
The vehicle itself is weak but with two rangers,
two Missile Defenders and a Pathfinder it can
be well protected with the Pathfinder targeting
enemy infantry from afar.
It's also good to employ Pathfinders around areas
in your base where enemy Infantry rushes might
occur.
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