U S - Units, Structures and Abilities

United States
 
Units
  Infantry
  Vehicles
  Aircraft
Structures
Abilities
   

Infantry
Ranger
RangersThis is the most basic unit of the US army. However, it is an unwise General who takes this highly trained unit for granted. For a start they are the only US unit able to capture an enemy structure so that the building can be used. Secondly if you choose to upgrade them with flash-bang grenades then they can clear a garrisoned structure killing all inside. How useful! Try not to use them against armored units or structures as they can only do little damage with a great degree of risk but against other infantry especially if used in large groups they will do you proud. A neat trick is to order several into a Chinook helicopter and then drop them onto an occupied building.
Missile Defender
Missile DefendersWhen sending out your Rangers why not use some Missile Defenders alongside? A Missile Defender naturally enough carries a rocket launcher and is very useful against those armored units that the Rangers are vunerable to. These chaps are handy to keep in reserve against possible tank assaults and are also capable of taking out a building if used in a team. Just be aware of how easy a target they are against gun toting enemy Infantry. Finally they can point their rocket launchers skyward too so they are very handy for anti aircraft duty.
Pilot
PilotSometimes even the most elite of Generals will lose aircraft or tanks in battle. But with the US army once one of these units through battle has taken the first step towards veteran status it means that the pilot or driver can escape from a dying plane or tank and survives. Of course once they have bailed out they are very vunerable but if they can be placed in another vehicle then their veteran status will be added to that new vehicle. Neat huh?
Colonel Burton
Colonel BurtonRemember Tanya from Red Alert? This Guy is from the same mold and can really take care of him and anything else that gets in his way. He can kill silently with a knife; lay timed or even remote explosives. The downside? You can only ever have one Colonel Burton at any given time.
Pathfinder
PathfindersPathfinders carry a long-range rifle and are able to kill another infantry unit with a single shot. If you place a team of them into a vehicle such as the Humvee they can be very destructive against enemy infantry.
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Vehicles
Construction Dozer
Construction DozerFirst up the Dozer is a vital piece of equipment because without one of these you can't build any structures. The handy thing here is you can have a team of Dozers each constructing a building for you at the same time. However you can't have more than one working on the same building. They have no weapons but in desperate times you can attempt to use them to run over and crush enemy infantry. Ouch!
Humvee
HumveeBecause of its speed this vehicle is great for scouting unsheltered parts of the map. It's possible to accommodate five infantry within the Humvee and there are ports that enable them to shoot outside. On it's own it's ineffective against armoured targets but it's a different situation if you add some of those rocket carrying missile defenders.
Crusader Tanks
Crusader TanksThis tank is better armoured than either the Chinese or GLA equivalent. They are great to use when attacking armoured targets or structures but dealing with Infantry is harder. Sometimes it makes more sense to try and run over Infantry especially if you have a squad of tanks. They are also useful for quick hit and run tactics in order to harass the enemy.

Paladin Tanks
Paladin TanksThese are a lot bigger than Crusader Tanks. So although they move more slowly they are more powerful and subsequently more threatening. Their weapon is a laser, which means it can defend itself with pinpoint accuracy against enemy missiles and infantry. They are a good all round option although a little expensive.

A good General will look after his men if he wants them to be effective in battle and therefore it's a good idea to invest in an ambulance or two. If kept close to your infantry it will heal any that are wounded. They can also clear up any toxins caused by the GLA's biological weapons. An ambulance is capable of transporting three units should you need to.

Tomahawk Launchers
Tomahawk LaunchersThis is a long-range weapon that is good against enemy structures. If used in a group they can be very destructive. It packs a large heat seeking warhead that also means it works well against vehicles. Don't bother using it against infantry though as it is much less effective.
Ambulance
AnbulanceAlthough the Ambulance has no weapons it is still a very handy unit to have. It can be used to heal any wounded Infantry with in its vicinity and it is also able to clear up toxins left by the GLA's biological weapons. Also useful is its ability to carry three units inside.
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Aircraft
Chinook
ChinookThese large helicopters are vital to you affording a war. They move cargo from the Supply Center to the Supply Drop Zones and thus make you money. They are able to move $600 worth each time, which adds to your growing financial pile. You can also use them to move ten infantry units or two vehicles and two infantry units. As mentioned earlier ten Rangers in a Chinook can hover over an occupied building and by dropping down can take it over easily. The downside of all this is that a Chinook has no weapons and therefore is an easy target.
Raptor
RaptorYou can have up to four Raptors on an airfield and they were designed for quick and deadly strikes. They are fitted with laser guided missiles and can be very effective. Be careful as they are weak against anti-aircraft fire and can be easily lost.
Aurora Bomber
Aurora BomberThese are very destructive high altitude bombers capable of wiping out complete sections of an enemy base. They can also be used to halt an advancing enemy force heading in your direction. But be careful because just like the Raptor they can easily be taken out by anti-aircraft fire and for an expensive plane that's the last thing you need.
Stealth Fighter
Stealth FighterThese aircraft are extremely fragile but so sneaky because due to radar jamming they are completely cloaked prior to an attack run. This means they can launch an attack before the enemy can respond. Of course like most aircraft they are susceptible to enemy anti-aircraft fire once seen.
Comanche
ComancheThese are attack helicopters armed to the teeth with machine guns and rockets. This means that once they have attacked a target with missiles they are normally able to finish them off with machine gun fire. Although they can be defended against with good anti-aircraft defenses, when used in large groups they can handle almost anything.
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Barracks
BarracksThe Barracks provide your infantry soldiers. It is also the route for you to research Flash Bang grenades and upgrade so that you can give your infantry the ability to capture a building.
Command Centre
Command CentreThe Command Centre is the only way in which you can build bulldozers that will, in turn, allow you to build new structures. This structure has a built-in radar and can provide you with special abilities such as the A-10 Air Strike, Paradrops, Spy Drones, Emergency Repair, Spy Satellite and the Fuel Air Bomb. These will only be available to you via this building depending on your promotion during the battle.
Supply Centre
Supply CentreThis structure is used to build Chinook helicopters. They take off from here and return with supplies from the Supply Docks.
Detention Centre
Detention CentreThe Detention Camp will give you the ability to reveal the entire map by the simple press of a button. It means that every two minutes, you will be able to use the Intelligence Option to show up the whole map thus allowing you to make you battle plan and pinpoint enemy structures.
War Factory
War FactoryThis structure produces all the ground vehicles from the Ambulance to the Tomahawk. It is even able to produce the Tow Missile that is available as an upgrade to the Humvees.
Airfield
AirfieldNaturally enough, the Airfield is where all American aircraft are built. The aircraft use the Airfield as a base, taking off from and returning to it after battle. All aircraft, except the Comanches, can land here. Bear in mind that the Chinooks are only available via the Supply Centre as mentioned above. The Airfield will also give you the ability to research Rocket Pod upgrades for the Comanche Helicopters and Laser Missile upgrades for the Fighter Aircraft.
Strategy Centre
Strategy CentreThe Strategy Centre provides many upgrades. It provides the ability to build a Supply Drop and a Particle Cannon. The Centre also gives the ability for three new modes: Search & Destroy which will give you a scanner, Hold the Line which will build a wall around the building and every units gets 10% more armour, and Bombardment which will deploy a defensive gun and enable your units to do 20% more damage.
Cold Fusion Power Plant
Cold Fushion Power PlantThe Cold Fusion Power Plant provides power for all the structures and is a vital necessity for your camp. Each reactor generates 5 units of power, which can run several buildings. These reactors can also be upgraded with Control Rods enabling it to double its power output. It is important to defend this structure properly because, if you lose power, you will lose your Patriot Missile System and a vital means of defence.
Defence Patriot Missile
Defence Patriot MissileThe Defence Patriot Missile is a great defensive weapon against air units and tanks and even incoming missiles, although less effective against infantry. It's a got idea to position some infantry around the missile system.
Supply Drop Zone
Supply Drop ZoneAs the battle continues, you may find that you are running out of supplies. Before this happens, build at least one Supply Drop Zone. That way, every two minutes, a cargo plane will fly in and will drop $1,500 on the landing pad, ensuring that you can continue to fund your war.
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During the battle your army can gain extra strengths and abilities depending on how the war is going. As the battle progresses you, as a General, will be in line for promotions that in turn will reward your army with the extra abilities.

When you are notified of a promotion a menu becomes available listing the extra abilities that are now there for you to choose from. The higher the promotion the greater the ability.

ONE-STAR GENERAL ABILITIES

Paladin Tanks
(See US Vehicles section for a description of Paladin Tanks)

Spy Drone
This enables Spy Drones to be created around any of your units thus reveling the location of any enemy hidden units. This is especially useful against GLA units like Jarmen Kell.

Emergency Repair
With this item chosen all of your units in a given area are repaired instantly. Three levels of Emergency Repair are available and as each upgrade arrives so too are additional repair benefits.

THREE-STAR GENERAL ABILITIES

Pathfinders
(See US Infantry seciton for a description of Pathfinders)

Stealth Fighters
(See US Aircraft section for a description of Stealth Fighters)

Paradrop
These Rangers become available for a new drop every four minutes. Through your promotion three levels will be available to you starting with level one which gives you five Rangers, level two giving you ten and level three providing twenty Rangers. They can be dispatched to any part of the map but caution is required, as the aircraft that carries the Rangers can be shot down by anti-aircraft fire with everyone inside lost.

A-10 Strike
As with the Paradrops three levels of an A10 Strike will become available resulting in an additional aircraft being used for each new level. Again, they are there for you to use every four minutes and they can take out enemy vehicles or to strafe structures. Take care as to where you send them because they are susceptible to anti-aircraft fire.

FIVE-STAR GENERAL ABILITIES

Fuel Air Bomb
This device is devastating to the enemy. Used every six minutes a slow bomber advances over enemy territory and lets go of a hugh explosive on the selected target. This is normally able to destroy most buildings and also damage any buildings close by. It's a great weapon but be careful of anti-aircraft fire.

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